Dumitru was a Romanian tank ace. World of Tanks M46 Patton KR - 7 Kills 6.Ion S. World of Tanks M46 Patton - 6 Kills 10,9K Damage. Desired State 2014 World Class Supply Chain We delight our Revenue: 298M to 302M customers every day Wright EPS: (1.40) to (1.46) and provide a rewarding Satisfied Increase US Foot & Ankle Sales Force Productivity and fun environment for Shareholders our employees and exceptional return to our Current State 2013 Revenue: 242.3MUpdate: due to the undying interest in the topic, I did a more serious research in the topic, read that instead!7/1 - 6 Kills 8,8K Damage.My girlfriend and me started new accounts. What I have is something that very much correlate to my theory and has one alternative explanation only: that I'm one of the very best players of the World (which is unlikely). The title is misleading because I still don't (and can't) have a real proof. On March 26th, 1945, Dumitru contributed to the destruction of six enemy tank destroyers and capture of a battery of 150 mm guns.- M46 Patton Wot - American tier 9 medium tank- Wot best replays- Tundra- Support channel and subscribe for more great gameplays and replays thank you- Down.I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration (and probably hit) chances and damage numbers the developers guarantee that everyone remains close to the average in terms of kills and wins, so no one quits either because of "too easy", nor "im pwned by nolifers lol".0001108262.txt : 20200325 0001108262.hdr.sgml : 20200325 20200325154609 accession number: 0001108262 conformed submission type: 424b2 public document count: 2 filed as of date: 20200325 date as of change: 20200325 filer: company data: company conformed name: florida power & light co central index key: 0000037634 standard industrial classification: electric.Investment in Lao PDR 46 2.12 Biofuels: Too Much of a Good ThingYes, top 5 reached with a tank that can't be stealth-nerfed. So the Marder II can ignore rigging and has the results that an unrigged match would provide.The World Bank does not guarantee the accuracy of the data included in this work. So unless the rigging is extreme, like more than 50%, it can stand up to anything the matchmaker can provide. Its gun dispersion is small and and the minimum shell damage is OK too. The idea is that the Marder II has 128mm penetration, therefore it can penetrate everything it can face if the match is unrigged and even if its penetration is halved, still can penetrate everything but T5 heavy front armor.
They had no chance against the enemy average players due to decreased penetration, hit and damage. I guess they were the average players who were near 50% win and "deserved" a loss. They mostly started by 6-8 tanks on our side dead in 3 minutes. But now it's just annoying that we have to carry AFK-ers, idiots, griefers and suffer undeserved losses to allow the terrible players to enjoy undeserved victories. However I'm definitely not in the mood of giving money to this company.This game could be awesome if it would be fair. I often saw awesome play, not just from my girlfriend and me, but from random teammates.The ultimate proof would be to start buying gold ammo and play with top tier tanks showing that the same results are reachable if they can't nerf you to the level of average players. So we have to somehow force the company to make the game fair and to prove it by providing detailed combat log.How can we force them? By having a Marder-strike! Let them know that you want a fair game by playing exclusively on a Marder II! It is already extremely fun, but if other good players enter the T3-5 arena, it will be real good fight. Of course the XP and credit rewards must be higher on high rating and it won't be loved by bad players. This way everyone would have around 50% win rate. Everyone is matched according to his rating, bads against bads, goods against goods. However there is a simple way for that: rating system. As you are facing very differents ennemies each time, you need a high number of matches to confirm the trend.- Impact of a good player on a match, based on your wow experience. This one is actually very strong, but I'm guessing you have a very small pool of results. Its actually pretty popular and in the hands of an experienced player sticking to low tiers (high proportion of newbies), can pull extraordinary results.- Variation of the hit/penetration rate of your T9 TD. Strike!EVE Business report: Friday morning 8.0B (0.1B gifts 3 PLEX behind for second account, 0.1B spent on Titan project).Remember that you can participate in our EVE conversations and very soon group activities on the "goblinworks" channel and your UI suggestions are welcomed.Seems to me your analytical data is not sufficient to make this kind of conclusion.I can find some big flaws in your arguments :- Win rate of the marder 2 : Simplest explanation is that the marder 2 is a very good tank for it's tier. This way they both see that we love their game and that they won't see a penny from us until they fix it. Even if he is very good, he will still suffer from the limitations of his team mates and bad luck. In WOT, the best pvper in a random match has the exact same tools as the rest of the team. He's the Maus in the tier 2 battle. My IS8 gets 1 shotted regularly, I've seen opponent's tanks destroyed only to come back to life, and seen my tanks take mysterious damage until death. Examining the game play I notice that when I'm far ahead of break even my shots bounce, miss, richochet more often. I recall being 20 games over 50% and then I ended up losing 20 games in a row until I hit 50% again and guess what started winning again until I get slightly ahead then a big losing streak all over again. I've noticed the exact same symptoms he has described regardless of what tank I play. Download sega dreamcast emulator for mac os xI'm taking and making shots that shouldn't be hitting or doing damage. The other thing I noticed is that when I fall under 50% I play superb games. The tank literally fell apart before my eyes without taking a single hit. No hits, explosions, near explosions, dings, or anything. But all the while I took no shots from anything. That's right 12 losses in a row, one of my tanks died mysteriously again, most of my shots miss, bounce, or richochet. And now I'm only 35 to games over. For some reason the other side always kills first and wipes out half my team before we even get 1 kill. As I'm writing this I was 47 games over 50%. If you pay really close attention everyone will notice these and they occur in a pattern and on a frequency that is impossible to ignore. Gopro video editing software for macYou can't shoot more accurately than your gun allows. I even bounced 4 times off a M7 priest with my Patton.What it does is mitigate skill level in two places:1)Randomness of shots/penetration/module damage. Hits to the track takes half my life, while my hits to other people's tracks do 0 damage. And it's legit.With these three in place you'll always end up in the 46-55% range unless you play in a strong group of 3 all the time. Which is also random.In other words the game does a fine job of making everyone more or less equal in the long run. No matter how good you are you can only pull so much weight in the match.3) Your impact on the battle can be further lessened/increased if you're in a lower tier tank facing higher tiers or vice versa. ![]() To make a long story short it was obviously a "thrown" match to troll people, "maybe" specifically me. The team I was on should win it 3 tanks with at least 89% health (IS, Pz IV and Grille) the sole enemy was an IS at 3% (three percent!) health. Media, etc.)Haven't you noticed many times that its a won match and still the opposing enemy won by some obvious throw away? or that your win is much too easy at other times when you did not even do a thing? (now that they know this they could make steps telling their "minions" to make it "not so obvious" make it "look" as real as possible.An example was a game I had where my tank got destroyed early so I spectated the game. I bet the ones with high win rate are either:2)a new account that they're trying to make "feel good" so that you will think "this is fun I get more wins than loses" I think I'm gonna waste my money on this shit.3)someone "important/useful" that they want to "feel good" about the game. Girl playing WOT, good for you, sir!Haven't all of you thought that it was rigged not in the sense you say it is but by a closed group of bullshit "pro" players, minions of WG, and they will lose or win a match depending on their whims.Its like corrupt politics in real life where the ones who get the high win ratio are the "popular" people.
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